Event Update

Alpha v0.19.2
1st April 2021

April Fools Event

Welcome to the next Event Update for Melvor Idle!!

This update celebrates Melvor Idle's 2nd favourite day of the year - April Fools!

This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.

CHAOS MODE

CHAOS MODE is an all new limited gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with.

The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks.

The rules of CHAOS MODE are simple:

  • Item Corruption in unlocked
  • 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
  • All Enemies you face will have at least 1 random Passive
  • All equipped items are lost on Death
  • BIG NUMBERS
  • Same Combat Triangle as Hardcore & Adventure Mode.
  • Golbin Raid is not available.
  • Don't fight a Chicken.

Item Corruption

Item Corruption is only available in CHAOS MODE.

You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers the either benefit you, or make your adventure a living hell.

Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to.

These Item Corruptions cost GP to peform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at one.

Here is the tier list:

  • Tier 1 - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destroy the Item
  • Tier 2 - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
  • Tier 3 - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
  • Tier 4 - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item

The item must be equipped to the respective Equipment Slot for a corruption to be applied. You don't need to keep the item in that slot to keep the Corruption though.

Other Silly Nonsense

In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!

Other Changes

NEW Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage.
NEW You listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks)

CHANGE Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished".
CHANGE Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no change on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.

FIXED It is now possible to purchase the Cape of Completion from the Shop again.
FIXED Glove charges now display again in the Shop.
FIXED Fixed issue where stun damage multipliers would be added twice on to an enemy.
FIXED Incorrect Cloudburst Staff description in Adventure Mode
FIXED Cleaned up back-end unused variables and functions.
FIXED Item statistic for "Damage Taken" is being added to "Damage Dealt"
FIXED Greater Dragonbreath displays wrong damage value in description
FIXED Divine Potion providing double the intended effect.
FIXED Combat stat tracking is occuring for empty equipment slots
FIXED Cloudburst Staff icon missing in Milestones
FIXED Cleaned up Ranged Milestones
FIXED Weird Gloop not providing the +10% Harvest Bonus