Major Update

Alpha v0.18

December 2020

Major Content

Here's a sneak peak of the big stuff this update.

Other Content

Other noticeable updates & inclusions

Full Changelog


Slayer 2.0

Slayer has been reworked with a new progression route, and increased variety of content and gear.

Introduction

Slayer is a skill that has the ability to introduced players into new mechanics and challenges that other skills cannot do. The current system of Slayer did not really provide the variety we were after, and we knew we had to change it.

The new Slayer takes the existing fundamental mechanics and turns them into something that we feel is more enjoyable and more rewarding.

Player's will see a tonne of new content including brand new high level monsters and very powerful items. The progression from early levels will feel much better, and Players are given more control to train this Skill.

Slayer Tasks

These are now broken down into 5 "Masters" that can be chosen when selecting a new task. These are categorised based on Enemy Combat Level.

They also cost Slayer Coins to select a new Task or when skipping your current task (But are free when completing a task and being assigned a new Task from the same Master automatically).

  • Easy - CB Level 1 - 49 - Free (Unlocked at Slayer Level 1)
  • Normal - CB Level 50 - 99 - Costs 2K Slayer Coins (Unlocked at Slayer Level 25)
  • Hard - CB Level 100 - 199 - Costs 5K Slayer Coins (Unlocked at Slayer Level 50)
  • Elite - CB Level 200 - 374 - Costs 15K Slayer Coins (Unlocked at Slayer Level 75)
  • Master - CB Level 375+ - Costs 25K Slayer Coins (Unlocked at Slayer Level 85)

Slayer Task Extensions

Slayer Tasks can be extended once at a cost of Slayer Coins by clicking the Extend Slayer Task option in the Slayer Task Panel.

Slayer Task

101
Hard
198 x Rune Knight
Extend Task for 2,700

New Slayer Areas

There are 5 new Slayer Areas to tackle, all with brand new monsters and challenges. These Slayer Areas also have Area Effects that apply a debuff to you when fighting Enemies in it.

Runic RuinsHard
5 Monsters
Entry Requirements: Level 45
-30% Magic Evasion if your Attack Style is not Magic.
Arid PlainsHard- Very hard
6 Monsters
Entry Requirements:Level 50Desert Hat Equipped
-30% Food Efficiency.
Shrouded BadlandsElite
4 Monsters
Entry Requirements:Level 80Blazing Lantern Equipped
-30% Accuracy Rating.
Perilous PeaksElite
3 Monsters
Entry Requirements:Level 85Climbing Boots Equipped
-30% Evasion Ratings.
Dark WatersElite
3 Monsters
Entry Requirements:Level 90Into the Mist Cleared
Permanent 30% Slow applied.

New Slayer Dungeon - Miolite Caves

A new mid-game dungeon with 7 Monsters. Rewards the new Miolite Armour and Miolite Sceptre.

Miolite Armour is a Hybrid Melee / Magic Armour set. Very similar to Ice Armour which is a Hybrid Melee / Ranged Armour set.

Miolite CavesHard
Monsters: 7
Highest Combat Level Monster: 178

New & Updated Slayer Gear, Progression & Requirements

The Slayer Gear in the shop that you can purchase has changed in many ways, which includes the brand new Master Tier of Slayer Gear.

Master Slayer Gear

You now able to acquire Master Tier Slayer Gear, which is much better than the Elite Tier.

This Tier of Slayer Gear provides Area Effect Negation, Damage Reduction, as well as increased chance to double dropped Loot.

New Gear Progression

It felt wrong allowing players to ignore complete tiers of items, and this didn't feel right in terms of progression. This has now changed to address this issue.

Player's are now required to upgrade the Slayer Gear pieces, starting at Basic, to reach the highest tier of Armour available.

This is done by purchasing the new Slayer Upgrade Kit within the Slayer Shop for the respective tier, and combining it with the desired Slayer item to upgrade it.

Updated Slayer Gear & Benefits

With the inclusion of Slayer Task tiers, Players are now required to complete a set amount of Slayer Tasks before they are able to purchase the Slayer Upgrade Kits.

This also means we have made Slayer Gear just a little bit better in general.

These new benefits & requirements are:

  • Basic Slayer Gear - Still 10K Slayer Coins - Each piece has 10% Area Effect Negation - Completion of 20 Normal Slayer Tasks required to purchase.
  • Strong Slayer Gear - Requires Slayer Upgrade Kit (Strong) (50K Slayer Coins) - Each piece has 20% Area Effect Negation - Completion of 30 Hard Slayer Tasks required to purchase Kit.
  • Elite Slayer Gear - Requires Slayer Upgrade Kit (Elite) (200K Slayer Coins) - Same Price - Each piece has 30% Area Effect Negation & 4% Damage Reduction - Completion of 40 Elite Slayer Tasks required to purchase Kit.
  • Master Slayer Gear - Requires Slayer Upgrade Kit (Master) (1M Slayer Coins) - Each piece has +3% chance to receive double loot from slain monsters or Thieving & 40% Area Effect Negation, 40% Area Effect Negation & 6% Damage Reduction - Completion of 50 Master Slayer Tasks required to purchase Kit.

New Slayer Shop Items

There's a bunch of new stuff for you to purchase in the Slayer Shop. Take a look below.

Updated Slayer Cape

The Slayer Cape has been updated to fit in nicely with all the above changes!

NEW: Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.


Endgame Content Pt.2

This update includes Part 2 of the Storyline revolving around the Gods, as well as a brand new dungeon for Player's to face.

The Story so far

For those of you who don't know - There is an storyline in Melvor Idle. The first of this was introduced in Alpha v0.15 with the God Dungeons.

When you load into the game, you may be provided with one or two books to read, depending on your current progress.

I urge you to have a read of these books as they can provide an insight into why you're fighting the Gods, and what it is all leading up to within this update.

Into the Mist

This is the brand new Dungeon, and the first to be classed as Insane difficulty. Upon defeating the Fire God Dungeon, you will be provided with Part 2 of the storyline and will also unlock access to this Dungeon.

You are required to fight through various, random enemies from the game until you reach the final Boss.

The Final Boss is a 3 Phase battle which will test your preparation and skills in each Combat Style (Melee, Ranged or Magic). Be sure to pay attention to the Enemy Passive's, as it will tell you which Combat Style you must use.

This Dungeon is extremely difficult, and there is a very strong chance you will NOT be able to idle it. Luckily, you only need to beat the Dungeon once to claim all rewards.

Into the MistInsane
Monsters: 23
Highest Combat Level Monster: 922
Reward:New Dawn
Dungeon Mechanics

  • Most Enemies in this dungeon are Afflicted. Afflicted Enemies gain +20% Flat Damage Reduction
  • Upon being successfully hit by an Enemy, you gain a stack of Affliction. Each stack reduces your Maximuim Hitpoints by 1% of your original Max HP. This resets after defeating the Enemy (Multi-hit Special Attacks are classed as ONE attack). Affliction is capped at 50 stacks.
  • The first 20 Monsters in this dungeon are randomised. Any Monster in the game, including those in Dungeons, can be selected if their Combat Level is between 165 & 677 inclusive. Monsters found in Dark Waters Slayer Area cannot be selected.
  • The final Boss is a 3 stage fight, so be prepared.
  • You are required to use a specific Attack Style (Melee, Ranged, Magic) for each Phase of the final boss. Pay attention the the Passives to know which style to use.
  • Upon reaching Phase 1, 2 or 3; The fight will pause and allow you to read all the information. You can then press the button to continue the fight.

Dungeon Rewards

  • Item - New Dawn (It's a book, have a read)
  • Grant Access to the Dark Waters Slayer Area.
  • Unlocks the new Combat Passive Slot, one for each equipment set. This is a new slot where you can equip most Combat Items with passives and gain their benefit during the fight.

    You cannot equip Weapons, Skillcapes (Including Max & Completion), Skilling Items or items that are already equipped in the same set to this slot. Some other items cannot be equipped as well.

    Hovering or clicking an item in the bank will mention if it can be equipped to the Passive Slot.

    You only gain the item's Passive, not the item's Standard stats (This includes flat Damage Reduction the item contains).


Infernal Stronghold

The 3rd new Dungeon added to the game is the heavily requested "Infernal Stronghold". This is an upgraded, more deadly version of the Volcanic Cave.

Completing this Dungeon will reward you with the Infernal Cape as well as an Infernal Core. This Core can be used alongside your Dragon & Ancient Claws to upgrade them into the Infernal Claw.

This Dungeon requires 100 Completions of the Volcanic Cave to enter.

Infernal StrongholdElite
Monsters: 17
Highest Combat Level Monster: 724
Reward:Infernal CoreInfernal Cape


New Monsters

Here are the details on all of the new Monsters in the game!


New Items

Here are the details on all of the new Items in the game!


Mastery Pool Quality of Life

The Mastery Pool buttons are now colour coded when spending Mastery Pool XP!

  • Green means you can safely spend without losing benefits.
  • Yellow means you can afford it, but you will lose a Mastery Checkpoint bonus in the process.
  • Red means you cannot afford it.

There is also a confirmation popup when attempting to spend Mastery Pool XP which will result in a lost Checkpoint. This notification can be disabled in the Settings.

Full Changelog

NEW New Slayer Mechanics have been Introduced.
NEW 5 Tiers of Slayer Tasks have been added.
NEW You can now Extend your Slayer Tasks once at a cost of Slayer Coins.
NEW Auto Slayer has been added to the Slayer Shop to unlock a toggle option for fighting new Slayer Task Enemies automatically.
NEW Slayer Combat Area - Runic Ruins - 5 Enemies - Level 45 Slayer Required
NEW Slayer Combat Area - Arid Plains - 6 Enemies - Level 50 Slayer Required & Desert Hat Equipped (New Shop Item)
NEW Slayer Combat Area - Shrouded Badlands - 4 Enemies - Level 80 Slayer Required & Blazing Lantern Equipped (New Shop Item)
NEW Slayer Combat Area - Perilous Peaks - 3 Enemies - Level 85 Slayer Required & Climbing Boots Equipped (New Shop Item)
NEW Slayer Combat Area - Dark Waters - 3 Enemies - Level 90 Slayer Required & Into the Mist Cleared (New Dungeon detailed below)
NEW Slayer Areas can now have passive Area Effects that affects Player stats. Be sure to read what they do in the Area Selection.
NEW Dungeon - Miolite Caves (Hard)
NEW Dungeon - Infernal Stronghold (Elite) - Defeat Volcanic Cave 100 times to access.
NEW Dungeon - Into the Mist (Insane) - Defeat Ragnar in the Fire God Dungeon to access.
NEW Combat Passive Slot has been added. Unlocked by defeating Into the Mist Dungeon.
NEW Part 2 of the Storyline has been added.
NEW Part 1 of the Storyline that was released back in May 2020 has been added in-game.
NEW 46 New Monsters have been added, ranging from mid-game Monsters to extremely tough ones. They can be found in various locations and Dungeons.
NEW A Hidden Easter Egg Monster is also roaming around, somewhere.
NEW Monsters can now have Passives alongside Special Attacks. These are detailed in the Enemy's Special Attack information Combat Panel.
NEW Item - Desert Hat - Grants Access to Arid Plains
NEW Item - Blazing Lantern - Grants Access to Shrouded Badlands
NEW Item - Climbing Boots - Grants Access to Perilous Peaks
NEW Items - Miolite Gear - Hybrid Melee / Magic Gear
NEW Item - Miolite Sceptre - Melee Weapon that grants access to Curses and Auroras.
NEW Item - Thief Gloves - Grants +150 GP upon killing an Enemy in Combat, or successfully pickpocketing an NPC in Thieving. +5% Thieving Success Rate.
NEW Item - Shaman Ring - +3% Magic Damage Bonus, +6 HP Regen.
NEW Item - Book of Occults - Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand.
NEW Item - Elementalist Gloves - Provides basic Magic Stats
NEW Item - Sand Treaders - Attack Speed interval reduced by 0.1s
NEW Item - Desert Wrappings - Provides basic Combat Stats & 2% Damage Reduction
NEW Item - Desert Sabre - Melee Weapon with Special Attack
NEW Item - Desert Shortbow - Ranged Weapon with Special Attack
NEW Item - Sandstorm Ring - Ring with Special Attack (Yep, that's right)
NEW Item - Darksteel Dagger - Melee Weapon with Special Attack
NEW Item - Elder Crown - Attack Speed interval reduced by 0.1s. +10% lifesteal for Attacks. 100% Lifesteal for Bleed Dmg.
NEW Item - Tormented Ring - Increased Accuracy Ratings for all Attack Styles. Decreased Evasion Rating for all Attack Styles.
NEW Item - Sanguine Blade - Melee Weapon with Special Attack
NEW Item - Recoil Shield - Reflects up to 20% of damage dealt to you (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
NEW Item - Wasteful Ring - Auto Eat threshold increased by +5%. Food Efficiency reduced by -25%.
NEW Item - Infernal Claw - Melee Weapon with Special Attack
NEW Item - Tidal Edge (and Item Fragments) - Level 90 1H Melee Weapon with Special Attack
NEW Item - Ocean Song (and Item Fragments) - Level 90 Magic Wand with Special Attack
NEW Item - Shockwave (and Item Fragments) - Level 90 Ranged Crossbow with Special Attack
NEW Item - Jadestone Bolts - Better than Diamond Bolts
NEW Item - Paladin Gloves - 4% Damage Reduction
NEW Item - Priest Hat - Reduces cost of Prayers by 1.
NEW Item - Almighty Lute - It's nice.
NEW Item - Master tier Slayer Gear - +3% chance to receive double loot from slain monsters or Thieving. 40% Area Effect Negation.
NEW Item - Green Party Hat - Nice.
NEW Item - Hunters Ring - +10% Slayer XP. +10% Extra Slayer Coins from Slayer Tasks. Flat -10% Slayer Area Effect negation.
NEW Item - Future's Prophecy (Storyline Part 1 Book) - Does not count towards item completion.
NEW Item - Unknown Evil (Storyline Part 2 Book) - Does not count towards item completion.
NEW Pet - Peri - +5% Evasion Ratings
NEW Pet - Otto - 0.1s Attack Speed Reduction
NEW Mastery Pool spending buttons are now colour coded.
NEW Attempting to spend Mastery Pool XP that will result in a lost Mastery Pool Checkpoint will now ask you to confirm. This confirmation can be disabled in Settings.
NEW Web/Steam users can now double click an item in the bank to quickly equip it to your current Equipment Set. This only works if you have the "Equip Item - Use Current Equipment Set as Default" setting within the Bank Screen active.
NEW Slayer Shop Item - Auto Slayer - 150K SC - Unlocks the Toggle Option to automatically fight your new Slayer Task (Please be aware that the game will automatically generate a new task for free when completing a Slayer Task).
NEW Slayer Shop Item - Basic Resupply - 5K SC - +200 Mithril Arrows, +200 Topaz Bolts, +200 Light Runes, +200 Lobsters, +200 Magic Bones
NEW Slayer Shop Item - Standard Resupply - 10K SC - +200 Adamant Arrows, +200 Sapphire Bolts, +500 Light Runes, +200 Crab, +500 Magic Bones
NEW Slayer Shop Item - Generous Resupply - 20K SC - +200 Rune Arrows, +200 Ruby Bolts, +1000 Light Runes, +200 Manta Ray, +1000 Magic Bones
NEW Slayer Shop Item - Desert Hat - 25K SC - Grants Access to Arid Plains
NEW Slayer Shop Item - Blazing Lantern - 250K SC - Grants Access to Shrouded Badlands
NEW Slayer Shop Item - Climbing Boots - 500K SC - Grants Access to Perilous Peaks
NEW Slayer Shop Item - Green Party Hat - 10M SC - lol
NEW Slayer Shop Item - Master Slayer Gear - 500K SC per piece - Each piece has +3% chance to receive double loot from slain monsters or Thieving & 40% Area Effect Negation.
NEW All Javelins & Throwing Knives now provide +15% Ammo Preservation.
NEW Ranger Hat & Boots now provide +5% Ammo Preservation each.
NEW Amulet of Defence now has 2% Damage Reduction.
NEW Items that you find for the first time will be highlighted in green within your Bank to highlight new finds better to the Player. This highlight is removed by simply selecting the item in your bank.
NEW Deleting your character will now also delete both the Local & Cloud Save.
NEW You can now buy multiple charges of gloves at once! This quantity is shared with the materials quantity.
NEW Shop items will now display the quantity of Gloves/Charges/Items you are buying
NEW Auto-eat Tooltip in Combat will now display the HP value where Auto-eat will activate.
NEW Added extra information to the Spellbook which should clear up some confusions about what each type of spell does (Standard, Curses, Auroras, Ancients)
NEW Added an Early Access notice to the game.
NEW Clicking inside the Export Save textbox will now auto-select all of the text.

CHANGE Offline Progress has been revamped, basically eliminating the wait times when loading into the game.
CHANGE Mastery XP formula for skills that require the use of resources to progress now determines experience based on a pre-defined interval that cannot be adjusted. This means interval upgrades to these skills increases the Master XP / hour rates, and also benefits you in terms of less resources used to max Mastery. However, the downside to this is MXP / hour is much less prior to interval upgrades.
CHANGE Updated the Enemy Combat screen a bit, making Enemy images fit nicer, as well as moving Enemy stats into the Panel. This also shows the current Area you are in and the Area Effect.
CHANGE Slayer Skillcape has new benefits - Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
CHANGE The game will now automatically locate a new Slayer Task upon Task completion for free.
CHANGE Slayer Gear purchased in the Slayer Shop now has added requirements before being able to buy.
CHANGE Slayer gear progression has changed. You are now required to purchase Upgrade Kits from the shop to upgrade Basic Slayer gear into higher tiers. The cost for the upgrade kits, in order is [50K, 200K, 1M] Slayer Coins. Yes, this means to acquire Master Tier gear it will cost you 1.26M Slayer Coins in total.
CHANGE Guardian Amulet has a new Passive: +5% Damage Reduction, but 20% Increased Attack Speed Interval. Both are doubled if you are below 50% HP.
CHANGE Curses now activate 100% of the time, up from 30%.
CHANGE Reduced Curse Effect values slightly for most Curses.
CHANGE Increased Stab and Block bonuses for all Daggers.
CHANGE Increased Stab bonuses for all Swords.
CHANGE Increased Slash and Block bonuses for all Two-Handed Weapons from Bronze to Ancient by quite a lot.
CHANGE Doubled the Magic Damage Bonus for all Glacia God Armour Pieces.
CHANGE Increased Ancient Claw Special Attack Chance to 15%, up from 5%.
CHANGE Increased Dragon & Ancient Claw Fragment Drop Rate by 50%.
CHANGE Increased Glacia Godsword Special Attack Chance to 35%, up from 25%.
CHANGE Increased Confetti Crossbow cap to 250% Damage Dealt, up from 200%.
CHANGE Icicle Volley now does 170 damage per hit, down from 180.
CHANGE Ignite now does 680 damage, down from 800
CHANGE Frostbite now has a 30% Chance to Freeze, down from 40%
CHANGE Quake now deals 540 damage per hit, down from 630.
CHANGE Gust now deals 200 damage per hit, up from 190.
CHANGE Slicing Winds now deals 175 damage per hit, down from 185.
CHANGE Incinerate now does 63 damage per hit, down from 69.
CHANGE Incinerate now costs 30 Fire, 10 Ancient, 10 Havoc, up from [25,8,8]
CHANGE Base Prayer XP earned in Combat has been reduced by 50%.
CHANGE You no longer have a chance to receive a Mastery Token, Signet Ring Half (a) or an item relating to the Crown of Rhaelyx when burning Fish in Cooking.
CHANGE Slightly Updated the Area Selection UI to make the difficulty more distinct and easy to read.
CHANGE Updated text in the Thieving screen mentioning how Success Rate mechanics work.
CHANGE DARK MODE is now slightly darker.
CHANGE "Show Confirmation on Close" Setting will now only display on the Web Version of the game.
CHANGE The Monster Stats and Item Stats array behind the scenes has been revamped in an effort to reduce save file size.

FIXED Offline Thieving now correctly applies "Stun" timer.
FIXED Total Mastery now updates without requiring a page refresh.
FIXED Fixed incorrect timestamp that displayed upon loading into the game.
FIXED The page will no longer move the screen when finding a new enemy if your screen/window width is more than 991px wide.
FIXED Damage dealt notification should now display all damage done.
FIXED Alt Magic should now remember the selected item when activating Offline Progression.
FIXED Offline Fishing doubling items when it shouldn't be.
FIXED Fixed issue where a Player could still attack if Asleep or Stunned.
FIXED Ty now correctly rolls for Offline Progression.
FIXED Clue Chasers Insignia actually made items more rare for Offline Progression.
FIXED Fixed Runecrafting 95% Mastery Bonus that wasn't working Offline.
FIXED Fixed Firemkaing 50% Mastery Bonus that wasn't working Offline.
FIXED Importing a save from an old version of the game will now correctly reset all new save variables.
FIXED Corrected item upgrades that result in less Melee Defence Bonus than their lesser version.
FIXED Fixed issue where new Milestones unlocked from levelling up a Skill would not display if your level up notification Setting was set to "Large".
FIXED Corrected Mithril Battleaxe quantity that drops from Standard Chest.
FIXED Black Equipment is now correctly displayed in the Milestones.
FIXED Switching characters from within the game will now disable the other Characters from being selected during the loading interval.
FIXED Total GP Acquired stats now correctly counts Alch GP, Thieving and Firemaking with Mastery Pool Bonus.
FIXED Fixed issue that allowed Offline Progress for Mining to activate more than once when loading into the game with a depleted ore.
FIXED Fixed dispaly issue where leveling up a Mastery using your pool within Cooking or Firemaking caused the selected item's progress to adjust according to what you just leveled up (Did that make sense? lol)
FIXED Fixed blank difficulty setting for Desolate Plains Slayer Area.
FIXED "You do not have enough Runes" notification will now let you know if you if its talking about Standard Runes or Combination Runes.
FIXED Total Bank Value now correctly includes increased sale value of Logs if you have achieved the Woodcutting Mastery Pool Bonus for it.
FIXED Bulk Sell Item Mode now correctly includes the same as above.
FIXED Player Hitpoints & Attack Speed bars should now correctly adjust according to screen size/width.
FIXED Fixed issue where selecting the All but 1 option within the bank sale, and then proceeding to adjust the quantity using the textbox would not actually update the sale quantity.
FIXED Fixed Offline Progression duplication issue.
FIXED Fixed Regeneration Potion not applying bonuses correctly.
FIXED Firemaking Stat for total logs burnt now correctly tracks Offline.
FIXED Damage dealt to Monsters should now correctly track all damage, including Bleed.
FIXED Some spelling errors have been fixed.

REMOVED Auto Slayer option in Settings (As it defaults to enabled now).
REMOVED "Show Enemy Skill Levels" setting.