Major Update
Alpha v0.16
July 2020
Major Content
Here's a sneak peak of the big stuff this update.
Other Content
Other noticeable updates & inclusions
Full Changelog
Magic Content Update
This update introduces brand new mechanics for Magic which includes new Spellbooks, new Magic Gear and an updated Runecrafting.
Curses
Curses are Debuffs that a Player can apply to an Enemy, on top of using a standard Magic Spell. These cost additional Runes per Player attack turn, even if you miss.
All Curses have a set % chance to apply to an Enemy and last 3 Enemy attack turns if applied.
These cannot stack, and only one Curse can be applied at any given time.
Blinding I / II / III
10% / 15% / 25%
Lower Enemy Accuracy by 10% / 20% / 30%
Soul Split I / II / III
10% / 15% / 25%
Lower Enemy Magic Evasion Rating by 10% / 20% / 30%
Weakening I / II / III
10% / 15% / 25%
Lower Enemy Max Hit by 10% / 20% / 30%
Anguish I / II / III
10% / 15% / 25%
Enemy takes by 5% / 10% / 15% more damage.
Confusion
10%
When an Enemy successfully hits you, Enemy takes damage equal to 10% of its remaining HP.
Decay
10%
Enemy takes damage when they attack equal to 2% of their Max HP. They also lose a total of 10% Evasion Rating.
Surge I / II / III
Decreases your Attack Speed by 0.1s / 0.2s / 0.3s
Increases Ranged Evasion Rating by 5% / 10% / 15%
Fury I / II / III
Increases your Max Hit by 25 / 50 / 75
Increases Magic Evasion Rating by 5% / 10% / 15%
Fervor I / II / III
Your Magic Attacks heal you for +5% / +10% / +15%
Increases Melee Evasion Rating by 5% / 10% / 15%
Charged I / II / III
Increases your Minimum Hit by 20 / 40 / 80
Auroras
Auroras are buffs that a Player can activate to provide a unique benefit in combat.
All Aurora buffs last as long as you are wielding a Magic Weapon and you have the required Runes to keep them active. An Aurora uses Runes every time you attack.
You can only have one Aurora active at a time.
Tier III Auroras require the Book of Eli to be equipped to use.
Ancient Magicks
Ancient Magicks are a brand new, heavy hitting Spellbook with some satisfying effects.
Each Spell within this book requires a specific task to be completed in order to unlock them for use. Hovering or Clicking on the "? in the Ancient Magicks spellbook will show the requirements.
Due to their unique abilities, you are not able to use Curses or Damage Modifying Auroras alongside them.
Slicing Winds
Attack 3 times for 185 damage each (Cannot Miss)
Icicle Volley
Attack 6 times for 205 damage each (Can Miss).
Chance to slow the Enemy by 20% for 3 turns.
Ignite
Attack once dealing 800 damage (Can Miss).
10% chance to inflict burn.
Gust
Attack 4 times dealing 195 damage each (Cannot miss).
10% chance to stun the Enemy for 2 turns.
Frostbite
Attack once dealing 750 damage (Can miss).
15% chance to freeze the Enemy for 1 turn.
Quake
Attack 2 times dealing 630 damage each (Can miss).
If hit, guaranteed to slow Enemy Attack Speed by 50% for 1 turn.
Incinerate
Attack 13 times dealing 69 damage each (Cannot miss).
Alt. Magic (Non-Combat Magic)
Alt. Magic is an alternative way to level Magic using Spells outside of Combat.
These non-Combat Magic Spells provide a unique approach to certain mechanics in the game, at a cost of Runes. This is a system that will continue to be built on as development progresses to provide many optional pathways for a Player to take.
You can find a new Skills tab called "Alt. Magic" to train this Skill.
Things to note:
- There are no Masteries for Alt. Magic
- Superheating Bars requires the correct Smithing Level
- Locked items do not appear on the item selection screen
Just Learning
Convert selected item into 1 Rune Essence.
Superheat I / II / III / IV
Create 1 / 2 / 3 / 3 x bars using 1 x required Ores.
Superheat IV removes all Coal Requirements.
Item Alchemy I / II / III
Convert selected item into GP worth 40% / 100% / 160% of the item sell value.
Rags to Riches I / II
Convert below specified item into a random Gem.
(I) JUNK item from Fishing.
(II) COAL ORE.
Bone Offering
Create 2 x Bones
Blessed Offering
Create 2 x Holy Dust
New Magic Runes, Gear & Items
These are all created within Runecrafting.
Mist Rune
Light Rune
Dust Rune
Mud Rune
Nature Rune
Smoke Rune
Havoc Rune
Steam Rune
Lava Rune
Spirit Rune
Air
Acolyte / Adept / Expert
Each piece provides +5 / +15 / +20 Minimum Damage to Air Spells.
Water
Acolyte / Adept / Expert
Each piece provides +5 / +15 / +20 Minimum Damage to Water Spells.
Earth
Acolyte / Adept / Expert
Each piece provides +5 / +15 / +20 Minimum Damage to Earth Spells.
Fire
Acolyte / Adept / Expert
Each piece provides +5 / +15 / +20 Minimum Damage to Fire Spells.
Air Imbued Wand
More Damage than the Elite Magic Wand.
Reduces the Air Rune cost of Magic Spells by 3.
Water Imbued Wand
More Damage than the Elite Magic Wand.
Reduces the Water Rune cost of Magic Spells by 3.
Earth Imbued Wand
More Damage than the Elite Magic Wand.
Reduces the Earth Rune cost of Magic Spells by 3.
Fire Imbued Wand
More Damage than the Elite Magic Wand.
Reduces the Fire Rune cost of Magic Spells by 3.
Pets
These cute little critters have invaded Melvor and are waiting to be found!
Pets are a new addition which provide a small, permanent, passive benefit when they are eventually found. There is a very small chance you will find one when performing a specific action in game.
Right now, there are 20 Pets in game, and most of them are found by simply training Skills. They count towards your completion percentage.
Here's all the Pets:
Beavis
Woodcutting
5% Chance to receive one extra random Log (Plus the XP) per Woodcutting action.
Pudding Duckie
Fishing
Created by Patreon (Moose)
5% Chance to double the amount of Fish per catch.
Pyro
Firemaking
+1% Global XP.
Cris
Cooking
5% Chance to receive 2x Cooked Fish
Cool Rock
Mining
All mining nodes gain +5 Max HP.
Named after CoolRox95
Puff, the Baby Dragon
Smithing
+10% Chance to preserve resources when Smithing
Snek
Thieving
Gain 50% Extra Gold from Thieving
Larry, the Lonely Lizard
Farming
+5 Harvest Quantity
Quill
Fletching
Reduced Fletching interval by 0.2s
Caaarrrlll
Crafting
Reduced Crafting interval by 0.3s
Gunter
Runecrafting
+10% Chance to preserve Rune Essence when crafting Runes
Gronk
Herblore
2% Chance to brew double Potions
Bruce
Attack
Gain +3 Hidden Attack Levels
Lil Ron
Strength
Gain +3 Hidden Strength Levels
Leonardo
Defence
Gain +1% Damage Reduction
Finn, the Cat
Hitpoints
Gain +10 Maximum HP
Marahute
Ranged
+5% Chance to preserve Ammo
Salem
Magic
+5% Chance to preserve all Runes when casting Magic
Monk-ey
Prayer
+5% Chance to ignore Prayer Point cost.
Asura
Slayer
Created by Patreon ( [ ] )
Gain +20% Extra Slayer Coins from Slayer Tasks
Golden Golbin
???
+1% Chance to acquire double loot from Combat.
Hardcore Mode
A new challenge for those brave enough.
Hardcore Mode is the second official gamemode for Melvor Idle that can be selected upon creating a Character.
This mode plays the same as Standard, but with a few nasty adjustments to provide an extra challenge.
More features, changes and adjustments will be made throughout development of the game.
Rules of Hardcore
- This gamemode is Permadeath. If you die, your Character is deleted permanently.
- No Passive Health Regeneration.
- Your Bank is limited to 80 maximum slots when buying from the Shop. This can only be increased further by claiming Bank Tokens.
- Harsher Combat Triangle penalties (See below for details on this).
Character Selection
Convenience at your fingertips
Character Selection is a brand new feature that allows you to create up to 3 different Characters that you can seamlessly switch between using a single account.
These Characters can be linked to one Cloud account that you can take with you anywhere you go, on any device.
Upon loading the game, you will notice the new selection screen as well as an option to toggle the Local or Cloud saves to select. You can also create new Characters from the same screen.
Information
- You can seamlessly switch Characters from the top-right dropdown menu.
- A Cloud account is not required to utilise this feature.
- Character completion is tracked per character, not account-wide.
- Yes, it is possible to play all three Characters at the same time in separate windows on Desktop.
- The Character Selection distinguishes between Local Save and Cloud Save.
Combat Triangle & Mechanic Adjustments
Alongisde the new Magic Content, we are introducing adjustments to how the "Combat Triangle" is defined within Melvor Idle.
Previously, there was a lack of definition for each Combat Style which allowed Players to simply choose either Melee, Ranged or Magic without much consequence. These changes are aimed to provide a reason to use different styles against different enemies.
Although the changes seem highly consequencial, this actually makes it possible to completely idle all current content within the game which is one of the main issues this addresses.
The below diagram shows new buffs and debuffs a Player will receive when using specific Combat Style against certain enemies. The second diagram shows Hardcore Mode's more brutal adjustments.
New Manual Eat Mechanic
Another issue this update addressed was the unfortunate mechanic of manually Eating to "cheese" late-game content. With the addition of the above Combat Triangle adjustments, it seemed fitting to address this mechanic at the same time.
As it stood, you were able to spam the Eat button to continuously Heal during Combat with no consequence. This in-turn allowed Players to complete late-game content prior to the intended requirements.
Now, when you eat food manually, your Attack will be reset. This also means if a Special Attack was about to activate, it will no longer proc.
Increased Maximum Hitpoints
There are now items and passives in the game that grant Increased Maximum Hitpoints.
As the definition suggests, your Maximum HP increases when these items are equipped. This also means your Hitpoints can be higher than the prior Maximum, which was 990 Hitpoints at Level 99.
Updated God Armour Images
Since the release of Alpha v0.15, it has been noted quite a few times that the existing artwork for the God Armour did not suit the style and "simplicity" of the game. I agree, and it is time to change that.
This update introduces updated artwork to suit the style of the game. See below to check it out!
All edited artwork was kindly provided by Breindahl, one of our Discord Server Moderators and long-standing Member of the Community. Please be sure to pass all thanks to him for the hard work he put into editing the images!
Aeris God Armour
Glacia God Armour
Terran God Armour
Ragnar God Armour
New Patreon Items
Dragonfire Shield
Created by Patreon (Michael7050)
Provides +30 Maximum HP.
Note: This item is an Upgrade from the
(G) Ancient Shield
Crown of Rhaelyx
Created by Patreon (Rhaelyx)
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
This bonus is increased to 25% if there is at least 1 Charge of Rhaelyx in your bank. There is a 0.1% chance a Charge will be destroyed per action.
Asura
Created by Patreon ( [ ] )
Gain 20% Extra Slayer Coins from Slayer Tasks
Pudding Duckie
Created by Patreon ( Moose )
5% chance to double the amount of Fish per catch.
Full Changelog
NEW 12 Magic Auroras have been added. These act as Buffs to the Player and can be activated alongside Magic Spells
NEW Ancient Magicks have been added. These are 7 very powerful Magic Spells that can be used in Combat.
NEW 12 Alt. Magic (non-Combat) Spells have been added. These provide an alternate route to train Magic with some unique benefits.
NEW Air / Water / Earth / Fire Acolyte Magic Gear have been added. These are created in Runecrafting and provide +5 Minimum Damage to the respective Magic Spell Type.
NEW Air / Water / Earth / Fire Adept Magic Gear have been added. These are created in Runecrafting and provide +15 Minimum Damage to the respective Magic Spell Type.
NEW Air / Water / Earth / Fire Expert Magic Gear have been added. These are created in Runecrafting and provide +20 Minimum Damage to the respective Magic Spell Type.
NEW Air / Water / Earth / Fire Imbued Wands have been added. These are created in Runecrafting and provide increased damage.
NEW 10 new Runes have been added, including Combination Runes which act as both Runes used to create it. These are created in Runecrafting.
NEW Pets have been added! There are 20 cute little critters to find out there. They provide small passive bonuses and count towards Completion.
NEW Hardcore Mode has been added. This is a new gamemode selected upon Character Creation that provides an extra challenge to how the game plays.
NEW Character Selection has been added and supports up to 3 Characters currently.
NEW Damage Multipliers and Damage Reduction adjustments have been added to Combat. These are determined by your Combat Type and the Enemy's Combat Type.
NEW Manually Eating now resets your Attack.
NEW It is now possible to increase your Maximum Hitpoints via Equipment.
NEW A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your Skillcape directly from this menu. This can be disabled in Settings or hidden away by clicking the Melvor Idle Logo.
NEW You are now able to Upgrade Potions to the next tier via the Bank. Upgrades cost 3 x Potions and require the correct Mastery Level to upgrade. If you cannot make them in Herblore yet, you cannot Updrade the Potion.
NEW New Shop Item - Red Party Hat - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
NEW New Patreon Item - Dragonfire Shield (Michael7050) - An Upgrade for the (G) Ancient Shield that provides +10 Maximum HP.
NEW New Patreon Item - Crown of Rhaelyx (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). This bonus is increased to 25% if there is at least 1 Charge of Rhaelyx in your bank. There is a 0.1% chance a Charge will be destroyed per action.
NEW New Patreon Pet - Asura, the Slayer Pet ( [ ] ) - Gain +20% Extra Slayer Coins from Slayer Tasks
NEW New Patreon Pet - Pudding Duckie, the Fishing Pet (Moose) - 5% Chance to double the amount of Fish per catch
NEW You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the Farming Seed selection screen
NEW New Ancient Crossbow Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
NEW The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit).
NEW The Book of Eli has a new Passive - Reduces the Light Rune cost of Auroras only by 1. Grants access to Tier III Auroras when Equipped.
NEW New Item - Enchanted Cape - A basic Magic Cape providing Magic Stats. Dropped by Master Wizards.
NEW New Item - Enchanted Shield - A basic Magic Shield providing Magic Stats. Dropped by Dark Wizards.
CHANGE The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the Air God Dungeon, this means the Volcanic Cave must be completed prior to entering.
CHANGE Reduced the Magic Level Requirements for most of the Standard Magic Spells.
CHANGE Updated the description on some items to be more clear as to what they do.
CHANGE Lowered offline Thieving Success Rate requirement to 90%, down from 95%.
CHANGE Bank Space price is now capped at 5M, up from 4M
CHANGE Standard Elemental Staves now substitute 1 x of the respective Elemental Rune.
CHANGE Elemental Battlestaves now substitute 3 x of the respective Elemental Rune.
CHANGE Mystic Elemental Staves now substitute 5 x of the respective Elemental Rune.
CHANGE Magic Skillcape now substitutes 7 x of each Elemental Rune.
CHANGE All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
CHANGE All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
CHANGE All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
CHANGE All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (Including Gloves)
CHANGE All Ragnar God Armour pieces Melee Strength Bonus increased by +5
CHANGE Ranger Hat now has a Ranged Strength Bonus of +6, up from 0.
CHANGE All Horned Elite monsters now drop up to 4 Large Horns, up from 1
CHANGE Increased sale price of Large Horns to 3600 GP, up from 150 GP
CHANGE Increased sale price of Black Dragonhide to 850 GP, up from 500 GP
CHANGE Increased sale price of Whales to 1024 GP, up from 987 GP
CHANGE Increased sale price of Magic Fish to 960 GP, up from 600 GP
CHANGE Reduced sale price of Dragon Javelins to 650 GP, down from 679 GP
CHANGE Smithing Mastery Benefit for resource preservation chance changed to [5%, 10%, 15%, 20%], down from [10%, 20%, 30%, 40%]
CHANGE Fletching, Crafting & Herblore Mastery Benefit for resource preservation chance changed to 0.2%, down from 0.25% per mastery level
CHANGE Runecrafting Skillcape now works on all Runecrafting items
CHANGE Runecrafting Skillcape resource preservation chance changed to 35%, down from 50%
CHANGE Water God Dungeon - Water Monster Special Attack "Ice Break" damage reduced to 325, down from 450.
CHANGE Earth God Dungeon - Terran Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
CHANGE Your Attack now resets when switching Equipment Sets
CHANGE Smithing Coal Ore Required Quantity now displays the actual required amount of Coal with the Skillcape Equipped, instead of the original required amount.
CHANGE Replaced 91% of tooltips in the game with the new Tooltip Library
CHANGE Increased the Max Hit of all Standard Air Spells.
CHANGE There's a new background image for the game! This also includes a new Dark Mode version.
FIXED Fixed issue where Crafting interval was calculated incorrectly offline.
FIXED Gold Emerald Ring benefit now works when Fishing in the Barbarian Fishing Area for Strength XP only.
FIXED Fixed issue with Mobile versions of the game where it was not possible to scroll down, including on the Character Creation screen.
FIXED Adjusted some Offline Progression functions to hopefully ease the loading times. This is still being worked on.
FIXED Fixed an issue where a Normal Log would display upon coming back to the game instead of the actual Potion icon.
FIXED Fixed an issue where Player Special Attacks would continue to proc after the Enemy has died.
FIXED Fixed an issue where Player Special Attacks would stack, causing more than one attack timer to run at a time.
FIXED Upgradeable items that have no stats will now hide the stats in the Upgrade Item screen.
FIXED Fixed an issue where Ragnar's "Cataclysm" Special Attack was avoidable, when it was not meant to be.
FIXED Fixed an issue where Smithing would not work with the Skillcape if you had less than the original required Coal amount.
FIXED Fixed an issue where registering for a Cloud account would cause the Cloud save to display as broken.
FIXED Fixed an issue where clicking the HP Bar on the Combat Minibar would open the Sidebar.
FIXED Fixed an issue where the Damage Reduction comparison would show the incorrect value in the Upgrade Item screen.
FIXED Fixed an issue where Clue Chasers Insignia bonus was calculating incorrectly for Woodcutting Bird Nest Chance and Mining Gem Chance.
FIXED Fixed an issue where Equipping the Clue Chasers Insignia while Mining would not allow you to receive a Gem at all.
FIXED The description for the Cooking Fire in the Shop now correctly displays the Bonus XP it provides to Cooking.
FIXED Reduced the width of the Combat Minibar HP Bar on mobile devices to accommodate for smaller screen sizes that caused issue with the Minibar layout.
FIXED Fixed issue where selecting a Smithing recipe would force the page to jump back to the top.
FIXED Fixed issue where Smithing Masteries would not increase in level, even though you had the required Mastery XP.
REMOVED Removed the Herblore Potion suggestion link